General Warfare: Red vs. Black
This is a unique card and cart game I developed based on General Warfare.
The game is meant to be played with a standard card deck and the ROM/CART to keep score. I am thinking of creating custom cards but testing the idea first. There is a tutorial in the game but also written here.
The players have three card piles:
Strength:
- Red use 2 thru 10 of Hearts
- Black use 2 thru 10 of Clubs
Rank:
- Red use Jack thru Ace of Hearts
- Black use Jack Thru Ace of Clubs
Battle Class:
- Red use 5 thru 9 of Diamonds
- Black use Jack Thru Ace of Spades
Players need to manually keep track of the score in the main menu, using the +/- Keys:
First players flip 1 strength card.
- If they match, the players will use the game to enter into a war where point are tallied based on damage. Red will go first, then black. +3 battles to the winner.
- If they do not match, the player with the highest value gets +1 victory. However, the loser has a shot at redemption.
Both players flip the Rank Cards.
- If they match, the players will conduct a shootout in the game. Red will go first, then black. +2 battles to the winner.
- If the cards do not match, the players will both flip the CLASS Cards
Both players flip the CLASS Cards
- Matching cards enters the loser into a strike mission. They will attempt to locate enemy HQ or jam the frequency to get back +2 wins.
- If the cards do not match, the winning player retains their victory.
Play continues until one player reaches 14 victories.
Published | 11 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | Ant's Retro Game Armory |
Genre | Card Game |
Tags | Game Boy |
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GeneralWarfareRedVsBlackv0.gb 512 kB
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