This is a unique card and cart game I developed based on General Warfare. 


The game is meant to be played with a standard card deck and the ROM/CART to keep score. I am thinking of creating custom cards but testing the idea first. There is a tutorial in the game but also written here. 


The players have three card piles: 

Strength: 

  • Red use 2 thru 10 of Hearts
  • Black use 2 thru 10 of Clubs

Rank:

  • Red use Jack thru Ace of Hearts
  • Black use Jack Thru Ace of Clubs

Battle Class:

  • Red use 5 thru 9 of Diamonds
  • Black use Jack Thru Ace of Spades

Players need to manually keep track of the score in the main menu, using the +/- Keys:


First players flip 1 strength card. 

  • If they match, the players will use the game to enter into a war where point are tallied based on damage.  Red will go first, then black. +3 battles to the winner.
  • If they do not match, the player with the highest value gets +1 victory. However, the loser has a shot at redemption.


Both players flip the Rank Cards.

  • If they match, the players will conduct a shootout in the game. Red will go first, then black. +2 battles to the winner.
  • If the cards do not match, the players will both flip the CLASS Cards

Both players flip the CLASS Cards

  • Matching cards enters the loser into a strike mission. They will attempt to locate enemy HQ or jam the frequency to get back +2 wins. 
  • If the cards do not match, the winning player retains their victory.

Play continues until one player reaches 14 victories. 

Published 11 hours ago
StatusPrototype
PlatformsHTML5
AuthorAnt's Retro Game Armory
GenreCard Game
TagsGame Boy

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GeneralWarfareRedVsBlackv0.gb 512 kB

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